vllm/csrc/quantization/awq/dequantize.cuh

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/*
Adapted from https://github.com/mit-han-lab/llm-awq
Modified from NVIDIA FasterTransformer:
https://github.com/NVIDIA/FasterTransformer/blob/main/src/fastertransformer/cutlass_extensions/include/cutlass_extensions/interleaved_numeric_conversion.h
@article{lin2023awq,
title={AWQ: Activation-aware Weight Quantization for LLM Compression and
Acceleration}, author={Lin, Ji and Tang, Jiaming and Tang, Haotian and Yang,
Shang and Dang, Xingyu and Han, Song}, journal={arXiv}, year={2023}
}
*/
#pragma once
namespace vllm {
namespace awq {
__device__ uint4 dequantize_s4_to_fp16x2(uint32_t const& source) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 750
assert(false);
#else
uint4 result;
uint32_t* h = reinterpret_cast<uint32_t*>(&result);
uint32_t const i4s = reinterpret_cast<uint32_t const&>(source);
// First, we extract the i4s and construct an intermediate fp16 number.
static constexpr uint32_t immLut = (0xf0 & 0xcc) | 0xaa;
static constexpr uint32_t BOTTOM_MASK = 0x000f000f;
static constexpr uint32_t TOP_MASK = 0x00f000f0;
static constexpr uint32_t I4s_TO_F16s_MAGIC_NUM = 0x64006400;
// Note that the entire sequence only requires 1 shift instruction. This is
// thanks to the register packing format and the fact that we force our
// integers to be unsigned, and account for this in the fp16 subtractions. In
// addition, I exploit the fact that sub and fma have the same throughput in
// order to convert elt_23 and elt_67 to fp16 without having to shift them to
// the bottom bits before hand.
// Shift right by 8 to now consider elt_45 and elt_67. Issue first to hide RAW
// dependency if we issue immediately before required.
const uint32_t top_i4s = i4s >> 8;
// Extract elt_01 - (i4s & 0x000f000f) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[0])
: "r"(i4s), "n"(BOTTOM_MASK), "n"(I4s_TO_F16s_MAGIC_NUM),
"n"(immLut));
// Extract elt_23 (i4s & 0x00f000f0) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[1])
: "r"(i4s), "n"(TOP_MASK), "n"(I4s_TO_F16s_MAGIC_NUM),
"n"(immLut));
// Extract elt_45 (top_i4s & 0x000f000f) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[2])
: "r"(top_i4s), "n"(BOTTOM_MASK), "n"(I4s_TO_F16s_MAGIC_NUM),
"n"(immLut));
// Extract elt_67 (top_i4s & 0x00f000f0) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[3])
: "r"(top_i4s), "n"(TOP_MASK), "n"(I4s_TO_F16s_MAGIC_NUM),
"n"(immLut));
// I use inline PTX below because I am not sure if the compiler will emit
// float2half instructions if I use the half2 ctor. In this case, I chose
// performance reliability over code readability.
// This is the half2 {1032, 1032} represented as an integer.
// static constexpr uint32_t FP16_TOP_MAGIC_NUM = 0x64086408;
// Haotian: subtract {1024, 1024} instead, we do not need to map to [-8, 7]
static constexpr uint32_t FP16_TOP_MAGIC_NUM = 0x64006400;
// This is the half2 {1 / 16, 1 / 16} represented as an integer.
static constexpr uint32_t ONE_SIXTEENTH = 0x2c002c00;
// This is the half2 {-72, -72} represented as an integer.
// static constexpr uint32_t NEG_72 = 0xd480d480;
// Haotian: Let's use {-64, -64}.
static constexpr uint32_t NEG_64 = 0xd400d400;
// Finally, we construct the output numbers.
// Convert elt_01
asm volatile("sub.f16x2 %0, %1, %2;\n"
: "=r"(h[0])
: "r"(h[0]), "r"(FP16_TOP_MAGIC_NUM));
// Convert elt_23
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n"
: "=r"(h[1])
: "r"(h[1]), "r"(ONE_SIXTEENTH), "r"(NEG_64));
// Convert elt_45
asm volatile("sub.f16x2 %0, %1, %2;\n"
: "=r"(h[2])
: "r"(h[2]), "r"(FP16_TOP_MAGIC_NUM));
// Convert elt_67
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n"
: "=r"(h[3])
: "r"(h[3]), "r"(ONE_SIXTEENTH), "r"(NEG_64));
return result;
#endif
}
} // namespace awq
} // namespace vllm