2024-02-01 09:35:09 -08:00

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#pragma once
#include <assert.h>
#include <stdint.h>
#include <float.h>
#include <type_traits>
#include "../../attention/attention_dtypes.h"
#include "../../attention/dtype_float32.cuh"
#include "../../attention/dtype_float16.cuh"
#include "../../attention/dtype_bfloat16.cuh"
namespace vllm {
#ifdef ENABLE_FP8_E5M2
namespace fp8_e5m2_unscaled {
template<typename Tout, typename Tin>
__inline__ __device__ Tout vec_conversion(const Tin& x)
{
return x;
}
// fp8 -> half
template<>
__inline__ __device__ uint16_t vec_conversion<uint16_t, uint8_t>(const uint8_t& a)
{
__half_raw res = __nv_cvt_fp8_to_halfraw(a, __NV_E5M2);
return res.x;
}
// fp8x2 -> half2
template<>
__inline__ __device__ uint32_t vec_conversion<uint32_t, uint16_t>(const uint16_t& a)
{
union {
uint16_t u16[2];
uint32_t u32;
} tmp;
__half2_raw res = __nv_cvt_fp8x2_to_halfraw2(a, __NV_E5M2);
tmp.u16[0] = res.x;
tmp.u16[1] = res.y;
return tmp.u32;
}
// fp8x4 -> half2x2
template<>
__inline__ __device__ uint2 vec_conversion<uint2, uint32_t>(const uint32_t& a)
{
union {
uint2 u32x2;
uint32_t u32[2];
} tmp;
tmp.u32[0] = vec_conversion<uint32_t, uint16_t>((uint16_t)a);
tmp.u32[1] = vec_conversion<uint32_t, uint16_t>((uint16_t)(a >> 16U));
return tmp.u32x2;
}
// fp8x8 -> half2x4
template<>
__inline__ __device__ uint4 vec_conversion<uint4, uint2>(const uint2& a)
{
union {
uint4 u64x2;
uint2 u64[2];
} tmp;
tmp.u64[0] = vec_conversion<uint2, uint32_t>(a.x);
tmp.u64[1] = vec_conversion<uint2, uint32_t>(a.y);
return tmp.u64x2;
}
// fp8 -> __nv_bfloat16
template<>
__inline__ __device__ __nv_bfloat16 vec_conversion<__nv_bfloat16, uint8_t>(const uint8_t& a)
{
// Note there is no direct convert function from fp8 to bf16.
// fp8 -> half
__half_raw res = __nv_cvt_fp8_to_halfraw(a, __NV_E5M2);
// half -> float -> bf16
float tmp = half_to_float(res.x);
return __float2bfloat16(tmp);
}
// fp8x2 -> __nv_bfloat162
template<>
__inline__ __device__ __nv_bfloat162 vec_conversion<__nv_bfloat162, uint16_t>(const uint16_t& a)
{
__nv_bfloat162 res;
res.x = vec_conversion<__nv_bfloat16, uint8_t>((uint8_t)a);
res.y = vec_conversion<__nv_bfloat16, uint8_t>((uint8_t)(a >> 8U));
return res;
}
// fp8x4 -> bf16_4_t
template<>
__inline__ __device__ bf16_4_t vec_conversion<bf16_4_t, uint32_t>(const uint32_t& a)
{
bf16_4_t res;
res.x = vec_conversion<__nv_bfloat162, uint16_t>((uint16_t)a);
res.y = vec_conversion<__nv_bfloat162, uint16_t>((uint16_t)(a >> 16U));
return res;
}
// fp8x8 -> bf16_8_t
template<>
__inline__ __device__ bf16_8_t vec_conversion<bf16_8_t, uint2>(const uint2& a)
{
bf16_4_t tmp1, tmp2;
tmp1 = vec_conversion<bf16_4_t, uint32_t>(a.x);
tmp2 = vec_conversion<bf16_4_t, uint32_t>(a.y);
bf16_8_t res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// fp8 -> float
template<>
__inline__ __device__ float vec_conversion<float, uint8_t>(const uint8_t& a)
{
// fp8 -> half
uint16_t tmp = vec_conversion<uint16_t, uint8_t>(a);
// half -> float
return half_to_float(tmp);
}
// fp8x2 -> float2
template<>
__inline__ __device__ float2 vec_conversion<float2, uint16_t>(const uint16_t& a)
{
// fp8x2 -> half2
uint32_t tmp = vec_conversion<uint32_t, uint16_t>(a);
// half2 -> float2
return half2_to_float2(tmp);
}
// fp8x4 -> float4
template<>
__inline__ __device__ Float4_ vec_conversion<Float4_, uint32_t>(const uint32_t& a)
{
Float4_ res;
res.x = vec_conversion<float2, uint16_t>((uint16_t)a);
res.y = vec_conversion<float2, uint16_t>((uint16_t)(a >> 16U));
return res;
}
// fp8x8 -> float8
template<>
__inline__ __device__ Float8_ vec_conversion<Float8_, uint2>(const uint2& a)
{
Float4_ tmp1, tmp2;
tmp1 = vec_conversion<Float4_, uint32_t>(a.x);
tmp2 = vec_conversion<Float4_, uint32_t>(a.y);
Float8_ res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// half -> fp8
template<>
__inline__ __device__ uint8_t vec_conversion<uint8_t, uint16_t>(const uint16_t& a)
{
__half_raw tmp;
tmp.x = a;
__nv_fp8_storage_t res = __nv_cvt_halfraw_to_fp8(tmp, __NV_SATFINITE, __NV_E5M2);
return (uint8_t)res;
}
// bf16 -> fp8
template<>
__inline__ __device__ uint8_t vec_conversion<uint8_t, __nv_bfloat16>(const __nv_bfloat16& a)
{
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
__nv_fp8_storage_t res = __nv_cvt_bfloat16raw_to_fp8(__nv_bfloat16_raw(a), __NV_SATFINITE, __NV_E5M2);
return (uint8_t)res;
#endif
}
// float -> fp8
template<>
__inline__ __device__ uint8_t vec_conversion<uint8_t, float>(const float& a)
{
__nv_fp8_storage_t res = __nv_cvt_float_to_fp8(a, __NV_SATFINITE, __NV_E5M2);
return (uint8_t)res;
}
// fp8x4 -> float4
template<>
__inline__ __device__ float4 vec_conversion<float4, uint32_t>(const uint32_t& a)
{
Float4_ tmp = vec_conversion<Float4_, uint32_t>(a);
float4 res = make_float4(tmp.x.x, tmp.x.y, tmp.y.x, tmp.y.y);
return res;
}
template<>
__inline__ __device__ uint32_t vec_conversion<uint32_t, float2>(const float2& a)
{
union {
half2 float16;
uint32_t uint32;
};
float16 = __float22half2_rn(a);
return uint32;
}
template<>
__inline__ __device__ uint2 vec_conversion<uint2, Float4_>(const Float4_& a)
{
uint2 b;
float2 val;
val.x = a.x.x;
val.y = a.x.y;
b.x = vec_conversion<uint32_t, float2>(val);
val.x = a.y.x;
val.y = a.y.y;
b.y = vec_conversion<uint32_t, float2>(val);
return b;
}
template<>
__inline__ __device__ float4 vec_conversion<float4, Float4_>(const Float4_& a)
{
float4 b;
b.x = a.x.x;
b.y = a.x.y;
b.z = a.y.x;
b.w = a.y.y;
return b;
}
template<>
__inline__ __device__ uint4 vec_conversion<uint4, Float8_>(const Float8_& a)
{
uint4 b;
b.x = vec_conversion<uint32_t, float2>(a.x);
b.y = vec_conversion<uint32_t, float2>(a.y);
b.z = vec_conversion<uint32_t, float2>(a.z);
b.w = vec_conversion<uint32_t, float2>(a.w);
return b;
}
template<>
__inline__ __device__ __nv_bfloat162 vec_conversion<__nv_bfloat162, float2>(const float2 &a) {
__nv_bfloat162 b;
from_float(b, a);
return b;
}
template<>
__inline__ __device__ bf16_4_t vec_conversion<bf16_4_t, Float4_>(const Float4_ &a) {
bf16_4_t b;
from_float(b, a);
return b;
}
template<>
__inline__ __device__ bf16_8_t vec_conversion<bf16_8_t, Float8_>(const Float8_ &a) {
bf16_8_t b;
from_float(b, a);
return b;
}
} // namespace fp8_e5m2_unscaled
#endif // ENABLE_FP8_E5M2
} // namespace vllm