vllm/cacheflow/master/block_manager.py

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from typing import Dict, List, Optional, Set, Tuple
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from cacheflow.block import PhysicalTokenBlock
from cacheflow.sequence import Sequence
from cacheflow.sequence import SequenceGroup
from cacheflow.sequence import SequenceStatus
from cacheflow.utils import Device
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class BlockManager:
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def __init__(
self,
device: Device,
block_size: int,
num_blocks: int,
) -> None:
assert block_size in [8, 16, 32]
self.device = device
self.block_size = block_size
self.num_blocks = num_blocks
# Initialize the free blocks.
# TODO(woosuk): Make this a priority queue.
self.free_blocks = [
PhysicalTokenBlock(device=device, block_number=i, block_size=block_size)
for i in range(num_blocks)
]
def allocate(self) -> PhysicalTokenBlock:
if not self.free_blocks:
raise ValueError('Out of memory! '
f'No more free blocks are available.')
block = self.free_blocks.pop()
block.ref_count = 1
return block
def free(self, block: PhysicalTokenBlock) -> None:
if block.ref_count == 0:
raise ValueError('Double free! '
f'The block {block} is already freed.')
block.ref_count -= 1
if block.ref_count == 0:
self.free_blocks.append(block)
def get_num_free_blocks(self) -> int:
return len(self.free_blocks)
# Mapping: logical block number -> physical block.
BlockTable = List[PhysicalTokenBlock]
class BlockSpaceManager:
def __init__(
self,
block_size: int,
num_gpu_blocks: int,
num_cpu_blocks: int,
) -> None:
self.block_size = block_size
self.num_total_gpu_blocks = num_gpu_blocks
self.num_total_cpu_blocks = num_cpu_blocks
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self.gpu_allocator = BlockManager(Device.GPU, block_size, num_gpu_blocks)
self.cpu_allocator = BlockManager(Device.CPU, block_size, num_cpu_blocks)
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# Mapping: seq_id -> BlockTable.
self.block_tables: Dict[int, BlockTable] = {}
def can_allocate(self, seq_group: SequenceGroup) -> bool:
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# NOTE: Here we assume that all sequences in the group have the same prompt.
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seq = seq_group.seqs[0]
num_required_blocks = len(seq.logical_token_blocks)
num_free_gpu_blocks = self.gpu_allocator.get_num_free_blocks()
return num_required_blocks <= num_free_gpu_blocks
def allocate(self, seq_group: SequenceGroup) -> None:
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# NOTE: Here we assume that all sequences in the group have the same prompt.
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seq = seq_group.seqs[0]
# Allocate new physical token blocks that will store the prompt tokens.
block_table: BlockTable = []
for _ in range(len(seq.logical_token_blocks)):
block = self.gpu_allocator.allocate()
# Set the reference counts of the token blocks.
block.ref_count = seq_group.num_seqs()
block_table.append(block)
# Assign the block table for each sequence.
for seq in seq_group.seqs:
self.block_tables[seq.seq_id] = block_table.copy()
def can_append(self, seq_group: SequenceGroup) -> bool:
# Simple heuristic: If there is at least one free block
# for each sequence, we can append.
num_free_gpu_blocks = self.gpu_allocator.get_num_free_blocks()
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num_seqs = seq_group.num_seqs(status=SequenceStatus.RUNNING)
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return num_seqs <= num_free_gpu_blocks
def append(self, seq: Sequence) -> Optional[Tuple[int, int]]:
"""Allocate a physical slot for the new token."""
logical_blocks = seq.logical_token_blocks
block_table = self.block_tables[seq.seq_id]
if len(block_table) < len(logical_blocks):
# The sequence has a new logical block.
# Allocate a new physical block.
block = self.gpu_allocator.allocate()
block_table.append(block)
return None
# We want to append the token to the last physical block.
last_block = block_table[-1]
assert last_block.device == Device.GPU
if last_block.ref_count == 1:
# Append.
return None
else:
# The last block is shared with other sequences.
# Copy on Write: Allocate a new block and copy the tokens.
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new_block = self.gpu_allocator.allocate()
block_table.append(new_block)
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self.gpu_allocator.free(last_block)
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return last_block.block_number, new_block.block_number
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def fork(self, parent_seq: Sequence, child_seq: Sequence) -> None:
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# NOTE: fork does not allocate a new physical block.
# Thus, it is always safe from OOM.
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src_block_table = self.block_tables[parent_seq.seq_id]
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self.block_tables[child_seq.seq_id] = src_block_table.copy()
for block in src_block_table:
block.ref_count += 1
def _get_physical_blocks(self, seq_group: SequenceGroup) -> List[PhysicalTokenBlock]:
# NOTE: Here, we assume that the physical blocks are only shared by
# the sequences in the same group.
blocks: Set[PhysicalTokenBlock] = set()
for seq in seq_group.seqs:
if seq.status == SequenceStatus.FINISHED:
continue
block_table = self.block_tables[seq.seq_id]
for block in block_table:
blocks.add(block)
return list(blocks)
def can_swap_in(self, seq_group: SequenceGroup) -> bool:
blocks = self._get_physical_blocks(seq_group)
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num_swapped_seqs = seq_group.num_seqs(status=SequenceStatus.SWAPPED)
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num_free_blocks = self.gpu_allocator.get_num_free_blocks()
# NOTE: Conservatively, we assume that every sequence will allocate
# at least one free block right after the swap-in.
# NOTE: This should match the logic in can_append().
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return len(blocks) + num_swapped_seqs <= num_free_blocks
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def swap_in(self, seq_group: SequenceGroup) -> Dict[int, int]:
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# CPU block -> GPU block.
mapping: Dict[PhysicalTokenBlock, PhysicalTokenBlock] = {}
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for seq in seq_group.seqs:
if seq.status == SequenceStatus.FINISHED:
continue
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new_block_table: BlockTable = []
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block_table = self.block_tables[seq.seq_id]
for cpu_block in block_table:
if cpu_block in mapping:
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gpu_block = mapping[cpu_block]
else:
gpu_block = self.gpu_allocator.allocate()
mapping[cpu_block] = gpu_block
new_block_table.append(gpu_block)
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# Free the CPU block swapped in to GPU.
self.cpu_allocator.free(cpu_block)
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self.block_tables[seq.seq_id] = new_block_table
block_number_mapping = {
cpu_block.block_number: gpu_block.block_number
for cpu_block, gpu_block in mapping.items()
}
return block_number_mapping
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def can_swap_out(self, seq_group: SequenceGroup) -> bool:
blocks = self._get_physical_blocks(seq_group)
return len(blocks) <= self.cpu_allocator.get_num_free_blocks()
def swap_out(self, seq_group: SequenceGroup) -> Dict[int, int]:
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# GPU block -> CPU block.
mapping: Dict[PhysicalTokenBlock, PhysicalTokenBlock] = {}
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for seq in seq_group.seqs:
if seq.status == SequenceStatus.FINISHED:
continue
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new_block_table: BlockTable = []
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block_table = self.block_tables[seq.seq_id]
for gpu_block in block_table:
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if gpu_block in mapping:
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cpu_block = mapping[gpu_block]
else:
cpu_block = self.cpu_allocator.allocate()
mapping[gpu_block] = cpu_block
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new_block_table.append(cpu_block)
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# Free the GPU block swapped out to CPU.
self.gpu_allocator.free(gpu_block)
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self.block_tables[seq.seq_id] = new_block_table
block_number_mapping = {
gpu_block.block_number: cpu_block.block_number
for gpu_block, cpu_block in mapping.items()
}
return block_number_mapping
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def _free_block_table(self, block_table: BlockTable) -> None:
for block in block_table:
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if block.device == Device.GPU:
self.gpu_allocator.free(block)
else:
self.cpu_allocator.free(block)
def free(self, seq: Sequence) -> None:
block_table = self.block_tables[seq.seq_id]
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self._free_block_table(block_table)
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del self.block_tables[seq.seq_id]
def reset(self) -> None:
for block_table in self.block_tables.values():
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self._free_block_table(block_table)
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self.block_tables.clear()